60 research outputs found
A Library for Declarative Resolution-Independent 2D Graphics
The design of most 2D graphics frameworks has been guided by what the computer can draw efficiently, instead of by how graphics can best be expressed and composed. As a result, such frameworks restrict expressivity by providing a limited set of shape primitives, a limited set of textures and only affine transformations. For example, non-affine transformations can only be added by invasive modification or complex tricks rather than by simple composition. More general frameworks exist, but they make it harder to describe and analyze shapes. We present a new declarative approach to resolution-independent 2D graphics that generalizes and simplifies the functionality of traditional frameworks, while preserving their efficiency. As a real-world example, we show the implementation of a form of focus+context lenses that gives better image quality and better performance than the state-of-the-art solution at a fraction of the code. Our approach can serve as a versatile foundation for the creation of advanced graphics and higher level frameworks
Extended free-form deformation : a sculpturing tool for 3D geometric modeling
Projet SYNTIMCurrent research efforts focus on providing more efficient and effective design methods for 3D modeling systems. In this paper a new deformation technique is presented. Among other things, arbitrarily shaped bump can be designed and surfaces can be bent along arbitrarily shaped curves. The purpose of this research is to define a highly interactive and intuitive modeling technique for designers and stylists. A natural way of thinking is to mimic traditional trades, such as sculpturing and moulding. Furthermore, with this deformation technique, the modeling tool paradigm is introduced. The object is deformed with a user-defined deformation tool. This method is an extension of the Free-Form Deformation (FFD) technique proposed by Sederberg and Parry
A Library for Declarative Resolution-Independent 2D Graphics
htmlabstractThe design of most 2D graphics frameworks has been guided by what the computer can draw efficiently, instead of by how graphics can best be expressed and composed. As a result, such frameworks restrict expressivity by providing a limited set of shape primitives, a limited set of textures and only affine transformations. For example, non-affine transformations can only be added by invasive modification or complex tricks rather than by simple composition. More general frameworks exist, but they make it harder to describe and analyze shapes. We present a new declarative approach to resolution-independent 2D graphics that generalizes and simplifies the functionality of traditional frameworks, while preserving their efficiency. As a real-world example, we show the implementation of a form of focus+context lenses that gives better image quality and better performance than the state-of-the-art solution at a fraction of the code. Our approach can serve as a versatile foundation for the creation of advanced graphics and higher level frameworks
On the minors of the implicitization Bezout matrix for a rational plane curve
10.1016/S0167-8396(00)00034-0Computer Aided Geometric Design18121-36CAGD
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